遶境|Pilgrimage
虛擬實境 / 牆面輸出、HTC VIVE
5’00”, 2019
VR遶境的概念相對於實際遶境能參與的人數少之又少,大部分的人都是看報導,在VR普及的今日虛擬遶境逐漸變成一個成熟的概念,我將前面的四組3D動畫透過Unity置入一個看似黃昏的鄉下空間,表演者賣力演出並燃起陣陣濃煙伴隨著鑼鼓聲,讓戴上VR眼鏡的觀眾置身在這樣的環境中,藝陣表演者以360度圍繞著觀看者,觀者被至於中心欣賞藝陣表演,並且可以隨心所欲轉動視點,全新的遶境觀賞體驗,提供視覺藝術與民俗文化的連結。觀者位置身於藝陣隊伍的中心點,四隊藝陣以觀者為中心點圍繞成一圈遊行表演,彷彿置身熱鬧隊伍中。
The concept of VR pilgrimage is relatively low compared to the number of people actually participate in the pilgrimages, most people only read it on papers. Nowadays, VR is more popular ans virtual pilgrimage is becoming a mature concept. I put the previous four sets of 3D animations into a country space that looked like dusk by Unity. VR spectacles are in an 3D environment, in which performers played vigorously and ignited heavy smoke accompanied by gongs and drums. The performers are 360 degrees around the viewer, who can turn the viewpoint at will. This new detour viewing experience, providing a link between visual art and folk culture. The viewer is located at the center of the Folk Parade, four teams of Folk Parade are centered around the viewer ,march and performance, as if in a lively troop.

